Everything of Bananza's terrain is produced from voxels, which Motokura claimed was the main component distinguishing it from Odyssey.[27] Takahashi described making levels from voxels as a great deal more handy than polygonal modeling, as builders could "freely Mix voxels and resources to construct terrain and then examination it https://donkey-kong-bananza65319.diowebhost.com/91427462/new-step-by-step-map-for-donkey-kong-bananza